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(+1)

I think the visuals here are pretty great and the character's spin on the jump feels pretty slick even if it's just a visual. I had a hard time getting into a flow with the movement, felt like the platforms were maybe too small for my fast movement and the grapple was difficult to use efficiently. There were only a few places where the grapple felt meaningful to use? This kind of grapple mechanic is really hard to get right so I admire anyone who tries this at all.