Hey, thanks for playing! I’m not sure if you are familiar with the game Yume Nikki, but Sleep All Day‘s mechanics and general gameplay are heavily inspired from that game. This includes things like sprawling, esoteric landscapes with little to do besides wander and even those isometric areas with no diagonal movement (which I recognize can be a tad frustrating for players so I limited that function to the Alleyways part of the world). I understand this style of gameplay isn’t for everyone, but thank you anyway for trying it out!