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Thanks for the feedback, and glad you’re enjoying the game.

The ending interaction is mainly punishing when it ends on its own. The idea is to pick interactions you have a good chance to win, and take calculated risks. If you end an interaction yourself, you lose just a small amount of hype, which means you get better donations on the next girl. The main goal is to keep the stream going, build hype, and level up through momentum rather than single wins.

I’ll also look into the slowdown over time and see what’s causing the performance issues.