Interesting, not bad for an AI game. With that said Imma go out on a limb and say your code was made by AI as well lmao, there are a few bugs like the game dealing 20 cards when there should only be 5 and values not lining up like Hype going down faster then the cards list.
The gameplay itself basically boils down to 'bigger number wins', with the strategy coming from knowing when to play with your hand and when to cut your losses and try to find a more favorable interaction. I think the card values can be a little clumsy with cards on your side reading '1 3 1' while on the girls side its usually all 1s or all 3s. I think it'd be more interesting and engaging if the level of the cards on the girls side fluctuated as well, so if the're Moody the girl might have level 1, 2 or 3 Moody cards in their hand instead of all 1s or 2s.
Game could be good, or it could just be more AI slop. Will see how it goes in the long run.
Thanks for the detailed comment, appreciate you actually taking the time to break it down.
The 20 cards thing is a known bug, not a priority right now though. The "AI-written code" made me laugh lol
The hype part is definitely misleading atm. Some cards apply a Hype increase/decrease effect, and then the interaction itself resolves into a final hype gain or loss based on your current hype, the action, and your combo streak — the number on the card gets added on top of that. I used to show the exact "stakes" on the board, but it cluttered the UI so I removed it. Might be worth bringing back in a cleaner way — if you have ideas on where it could fit, I’m open.
Good idea of girls having mixed-level mood cards, I'll give it a thought.
Thanks again for the feedback — we’ll see how it evolves.