to do collision that’s a built-in godot tilemap thingy.
For the like painting tiles, we used set_cell(). To check what tile was in x location, we used get_cell_source_id(). I’m happy to send you the source code if you wanna look around :D
to do collision that’s a built-in godot tilemap thingy.
For the like painting tiles, we used set_cell(). To check what tile was in x location, we used get_cell_source_id(). I’m happy to send you the source code if you wanna look around :D