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(1 edit)

to do collision that’s a built-in godot tilemap thingy.

For the like painting tiles, we used set_cell(). To check what tile was in x location, we used get_cell_source_id(). I’m happy to send you the source code if you wanna look around :D

(+1)

Ah, interesting. I haven't looked into much beyond collision for tilemaps, so definitely gonna dig around in the docs now haha. Source code would be great! 😁