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yeah- i didn't look at other flight sim games during development (i knew i wouldnt have the time to make a really great flying sim, and I didnt want to recreate an existing game). i was mainly focused on the setting and how to illustrate the story in a compelling, memorable way. if i had a team of people, and a little more time, i could have developed the gameplay alongside the story- i spent the first week on mechanics and 1 week on the story. i had a lot of ideas on what to do, but had to cut them to make sure I could stay within scope. so i settled on a shorter game experience (<5minutes playtime), 3 unique stages, and a gentle play experience that didnt demand too much. thanks for checking it out, this was really cool to see! :)