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Very fun game. I played the web version and after defeating 1 boss, I don’t know what would happen next. No end screen, door didn’t seem to open at the end.

The gameplay idea was executed pretty well, good juice and effects. I would prefer if the colors of the Q and E abilities would be darkened or greyed when they are still in cooldown to make it a little more apparent. The red pulsing and SFX is nice, but it is nice to just know right away without having to try.

Maybe it is just me, but it felt a little too tanky. It kinda got a little boring at half health and below so I kinda just started spamming at times. The 2nd phase did switch up a bit but it felt like it was only a stat and size increase and no new attacks got introduced. I would look to add more depth later on.

Thank you very much for the detailed feedback! I’m really glad to hear you had fun and enjoyed the gameplay, effects, and overall feel of the game.

You brought up some very important points. The lack of a clear ending or indication of what happens after defeating the boss—especially in the web version—is something that definitely needs improvement.

Your suggestion regarding clearer visual feedback for ability cooldowns makes a lot of sense, and improving that readability is something I’ll be looking into.

As for the boss feeling too tanky and the second phase not introducing new attacks, I agree that this can make the fight feel repetitive. This feedback is very valuable and will help guide future iterations to add more depth and variety.

Thanks again for taking the time to play and share your thoughts — it really helps a lot in improving the game!