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I think the current prestige mechanic is kind of a problem, because it effectively boots you back to the tutorial before most of your cards are at all interesting. The second card type is cool but held back by a subtle cost: adding cards doesn't increase draw rate, so the already-good cards and combos are less likely to show up. Leviathan is sort of a compensation for this, but it's overpriced and the transient rune to make its mechanic work is more efficiently placed on a Herd elk.

Wanderer is a little boring for how powerful it is. Surely it could get an upgrade to do something weirder, like giving you another energy if you have zero energy when it triggers. That'd be a luck-pushing incentive.

Yea, I also am starting to realize wanderer is a bit too strong

Eh... sorta. It's definitely got too large a share of the 'uncomplicated way to play more of your hand/deck' advancements, and it'd feel nicer if it had an ongoing upgrade rune - maybe a stronger version of Herd Support, to incentivize keeping it in hand? (Herd Support itself needs a clearer dropdown description, incidentally; I thought it triggered when the Elk was played.)