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[3D] [3D DESIGNER] [low-poly] 3D Artist Looking for Indie Project to Join

A topic by MARK O'NEAL created 60 days ago Views: 153 Replies: 1
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About me

My name is Daniel. I am a 3D designer specializing in creating both stylized and realistic projects. I have strong skills in modeling, texturing, animation, and preparing scenes for rendering.

I work with low-poly and high-poly models and know how to optimize assets for various tasks, from visualization to real-time projects. I am attentive to detail and carefully work out the composition, lighting, and overall visual style.

I am ready to work on projects of any scale — from small animated videos to complex scenes that require a deep artistic and technical approach.

Professional skills

  1. 3D and animation
  2. Low-poly and high-poly modeling of objects of any complexity
  3. Creating characters, objects, and environments
  4. Rigging and basic animation setup
  5. Building scenes, developing atmosphere, composition, and lighting
  6. Preparing models for rendering, games, and further processing
  7. Texturing and materials
  8. Working with PBR textures
  9. Creating unique materials
  10. Preparing UV unwraps
  11. Fine artistic post-processing
  12. Graphics and compositing
  13. Post-processing frames and animations
  14. Editing color, lighting, contrast
  15. Creating graphic elements for projects

Software used

  1. Blender 3D — modeling, animation, simulations, rendering
  2. Substance Painter — PBR texturing
  3. Marvelous Designer — clothing, fabrics, simulations
  4. Daz 3D — character creation and preparation
  5. Adobe Photoshop — post-processing, texture creation and editing
  6. Adobe Illustrator — vector graphics, design elements
  7. Adobe After Effects / Premiere Pro — editing, compositing, animation design

Professional qualities

Ability to work within technical specifications

Competent organization of the workflow

Understanding of artistic principles (color, composition, dynamics, mood)

Responsibility and timely completion of tasks

High learning ability, desire to master new techniques

Attention to small details that affect the perception of a scene

Ability to work both independently and in a team

Additional information

I am constantly developing in the direction of deeper stylization and authorial presentation

I can adapt my style to the needs of the project

I am interested in atmospheric, surreal, story-driven visuals

I bring most projects to a full conclusion — from the initial idea to release

To contact me, write to my discord - bredmarka

sorry I dont use discord

here's some work of my:

https://payhip.com/rawmedia/collection/all

what kinda genre are you interested in?  would you look at it like you part of the team for a game - maybe you do own version in an engine?


I have a couple ideas (that why genre is important) 

in my view  the setting/look and story is important. setting for game environment, story for character design and audio.

-- simple ideas (all with physics):

- Truck racing in desert, Boat racing on ocean, Taxi driving in city (tech not yet ready)

-- a scene from a movie - reproducing in game (but no copy, reimagining, no IPs). not gonna talk about it in public which scenes

-- story game around a character: shark hunter. guerilla soldier. gang biker. hitman. 

-- and mi have mi own IP,  sumo stuntmen