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(+1)

I love the Touhou-esque vibes from this game, and I greatly enjoyed the combination of a runner style game with a bullet hell. In the end, I managed to defeat Shiori and get to 1200m.

Some of difficulty did feel a bit unfair to me. 

  • Attacking Novelites has a very precise timing that's not readily apparent. 
  • The slow motion hourglass has a cool effect, but during it you can't really tell orbs and different kinds of hourglasses apart anymore. 
  • When Shiori stops her Touhou-phase, she might spawn some additional bullets in the field- and since you're stuck to one of three tracks at that point, dodging becomes nigh-impossible.

Finally, the deadline felt a bit inconsequential, though I definitely did not mind that.

Nevertheless, I had a lot of fun with the game!

Thanks for playing! Seeing lots of similar problems from different players, we re working on fine tuning the hit system and that bullet spawning after phase is something we're definitely gonna be looking at, also your feedback on the slow mo effect gave me a little idea, all in all, thanks for the feedback!!!