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First of all, thank you for your feedback. Second, I do listen to feedback, but not all feedback needs to be listened to. 

As for the Trial itself - really, no significant RNG is involved, and a lot of people successfully finish the first Trial. And, no, the Trial is balanced the way I want it to be. If you want to pass a trial you have to either focus on one of the stats specific to this Trial (yes, stats - multiple, you don't have to focus on just one), you have to look for spells that would make the Trial easier, or you need to be very attentive during the Trial to know how it works mechanically. You cannot just try and bruteforce it. And that's the experience I want the players to have.

If you want to win a non-mandatory encounter, you'll have to work for that win. And it IS a non-mandatory encounter.

truth is most people don't want to think to much on what they think is a gooning game, which is not something I see changing but still. I haven't played yet but im going too, but maybe an easy mode for those who have issues? once again, haven't played but i'll see for myself if its that much of a hassle.

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I for one am super calculated when it comes to any type of game spend 1 hour trying to come out with the best combination which how should I pick which skill should I pick and I replayed the first week with all of them to see what benefits I would actually get and then I got consumed by other stuff

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