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(+1)

Best Time I got was 37 seconds. Which took me around 5 ish for me to get.

I was pretty surprised by how challenging it was. The flying saucer is really slippy and slidey (by design). For me maybe a bit too much. I really had to pull back on the stick to make some of the sharp turns. However, that could just be preference and/or a skill issue.

I can see a lot of places you could go with this game. You could add different materials maybe? Some allow you to bounce off a wall, some make you stick more, maybe some make it even more slippy and slidey.  Maybe instead of killing you instantly you can make hitting the wall add a time penalty, this could promote multiple gameplay styles?

What's here work and I did have fun playing that 5 mins.

Good Job on your submission

Thanks for the feedback. Pretty good time really. As for the suggestions, really appreciate them and I might just take them forward in a future iteration as they align with some of the ideas I was thinking of too.