There's an issue with if you want text to appear before a variable to activate it, such as I want my first interaction to be talking about a tree, and wondering about what fruits it might have, if the variable is activated after that, they'll talk normally BUT if you have the Bard skill and set something up the text wont activate/skip the talk I have for the first interaction :( which could cause some confusion if you get the skill and talk to an NPC you missed/didn't do and they sud denly are talking about different things/continuing where it was left off without context.