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OMG you're right! I completely forgot to program the failure screen when player health is zero! I had set up the code block and everything but just left in the "pass" statement lmao. Thank you so much for pointing that out. That was actually the last level I developed and admittedly I did kinda rush it a bit, and I guess because I got so used to the enemy timings during testing I never actually died on that stage to realize that I forgot that.