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(1 edit)

Hey, I found your profile from FastGameStates (FGS) after the GodotCon 2024 @ Berlin and I was very curious about this game! In fact, I wanted to play it for the comedy first and foremost, but now I realize how this is also a promising puzzle! (and the mood during puzzles is actually not funny at all…

I like the twist on classic block pushing puzzles, esp. adding friction and momentum in typically arcade systems (ice momentum is common but not pushback on ice nor block being stuck between two walls!)

I have to pause my game for now but unfortunately I don’t see a save system nor level selection, and I don’t know how far from the demo end I was… If you could add this, it would help me finish the demo in several sessions.

I tested the game in German and I found this odd character:

Also, the first level spawns the character at screen edge, making it hard to spot her. It would be nice to have something animation showing her fall, and a bit away from the screen edge.

The FX and screen effects are cool, I also like the timestop and vignette showing how we’re in “thinking mode” and that explains why the character may respawn (impressive she can guess all the game mechanics with just her mind). Although it took me some time to understand that the “it should work” (trying to translate from German) message after each screen solved actually represents her confirming the plan, and executing it during some time ellipse, then we proceed to next screen.

I’d like an option to disable the punctual screenshake during resolution / thinking mode though, as it may be distracting (and not sure that it represents since we are in the character’s mind).

P.S.: I was impressed by voice acting, it wasn’t written at all in the description and you don’t expect that at all from this kind of game! Did you work with a voice actress? It’s even less common to get them to voice not in English, excluding student games - even in France, it’s pretty rate we get French voices in indie games, I can only think of some student games where they’re encouraged to do so, and student short animations - and, erm, Clair Obscur, but that reaches another scope.