I found not much bugs, but it means it's starting to get more polished. I've also decided to repost the link to the doc for not only the bugs I'm putting, but also so you won't have to scroll down further. https://docs.google.com/document/d/1XDpdkm02Di0ou356NZrcutC7Mas-LAdJMctuFP2RX-A/...
1. At the checkpoint, most of the slime tiles behind the gate is walkable without being slime-filled.
2. In one of the buildings that has the three slime guards in Pittown, you can't walk through the beds, and you have to Bounce across the beds to get the chest.
3. In Pittown and the last area before entering Pittown, you can jump/Bounce out of the area.
I'm also curious about Komeko's Parlor in Pittown. When you talk to Komeko, talking about multiple methods to inflate, nothing happens. Will Komeko's Parlor have something or some events developed later?
One last thing, I don't remember when, but when I was fighting a boss, going in with high attack and low defense to try and defeat the boss quickly, there were moments where I needed to use the potatoes to revive the team, and then when I revived Isabella multiple times, not only that her battle portrait doesn't match her immobile VN art, but it also seemed new... I'm scared in a good way that we're close to seeing Isabella's true form. I know that I can access the image to see it, and I'm trying to avoid seeing it to get an actual reveal once it's implemented in her lair, but my curiosity is strong, and I feel like I get flashed seeing her VN art, making me look away until it's gone. I hope her lair gets implemented asap.