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Thanks for the constructive criticism and i already did try to make really snappy and responsive movement(like https://bilvik.itch.io/hollow-night) but i wanted to try something different and lean into a slippery and speedrun based game(like Rayman music's based level) that actually invite you to use your momentum to be really fast but i might have gone a bit to far into it. And btw i really appreciate that you liked the music I'm just starting trying to make music for my own games

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I actually liked the game a lot, the art is good, the music is nice and the crt effect is cool too. When I first played I thought this might win the game jam.