The game movement is really frustrating. I can barely control the character with how slippery he feels. And I don't really see how the theme was respected. Although I really liked the music and the game was fairly bug free. Then again the main aspect which is the platforming was achieved really poorly not only because of the slippery movement but also the camera that always hides what's up ahead. I would suggest studying what makes a good platformer feel good, GMTK is a good place to start for example.
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Thanks for the constructive criticism and i already did try to make really snappy and responsive movement(like https://bilvik.itch.io/hollow-night) but i wanted to try something different and lean into a slippery and speedrun based game(like Rayman music's based level) that actually invite you to use your momentum to be really fast but i might have gone a bit to far into it. And btw i really appreciate that you liked the music I'm just starting trying to make music for my own games