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It took me a couple of tries to really understand what I was supposed to be doing. And even when I was kind of getting the hang of it it felt like I was doing a lot of just button mashing. I really love the art and the concept but I feel like the movement could be tweaked to give the player a little more control. There was definitely a point where I was just flying through the air with lasers shooting out of me from all directions, it looked cool but I didn't feel like I had any control of what was going on. 

But overall, I really liked the art and the music, I just wish that I could have a bit better control of the character. 

Yep it ended up just being fling a ragdoll. Half of the work I did was on the movement and half of it was on post processing (or maybe more like 55% movement, 40% post processing, 5% boss, attacking, and custom keybinds). Setting up more air control would have been good, but I just let it be after a while