i like the textures on the fabric parts and i think there’s an interesting rhythm concept to it, but i agree with the other comments in that it’s overwhelming and hard to have much of a strategy. i would like:
- stopping moving for a second to catch breath, though maybe with a limit on how much we can do this
- some warning that a hazard is coming instead of just more fruit
- items moving past each other a bit more fluidly? the bag system in cairn looks interesting
maybe speak to zeta on the server about rhythm stuff too