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(1 edit) (+1)

i like the textures on the fabric parts and i think there’s an interesting rhythm concept to it, but i agree with the other comments in that it’s overwhelming and hard to have much of a strategy. i would like:

  • stopping moving for a second to catch breath, though maybe with a limit on how much we can do this
  • some warning that a hazard is coming instead of just more fruit
  • items moving past each other a bit more fluidly? the bag system in cairn looks interesting

maybe speak to zeta on the server about rhythm stuff too

Thank you! I think I fell into the trap of making a game and because I knew how it was supposed to work, not realizing how hard it was for someone with no context to learn it. When we eventually realized how frenetic it was, things were already sort of tied to the pace of the music, making it hard to change without changing too much. I regret that though, because it looks like it was too hard to enjoy.