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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

0.9.0d Changelog From Discord

A topic by Gasmeros created 20 days ago Views: 2,969 Replies: 4
Viewing posts 1 to 4
(3 edits) (+13)

changelog for 0.9.0d (final edit by Dorfalax made 2 hours prior to this post) for the confirmed 11 people that check these forums and don't wanna deal with the discord.

VotV alpha 0.9.0d changelog thread

by Dorfalax The Insatiable [Jan 29, 2026]

Fixed:

  • Scrap box clipping through the ground at spawn
  • Cremator issues (for real)
  • Grav gun not turning into overcharged in the microwave
  • Servers in the base does not affect the processing speed
  • Hook going apeshit after save and load if theyre being attached to the static wall
  • Grav gun beams being stuck in mid air when the grabbed object is being destroyed
  • Point sacks weird interactions
  • Fall damage and ragdoll damage
  • Wrench and power tool issues with the signal table panels
  • Clipping boulder in the bunker
  • The supply crate being wedged between the walls on the roof of the base
  • Eject button on PC cannot be interacted with
  • Servers resetting the minigame value to math after save and load
  • Kerfuro being stuck under the ice after save and load
  • Krampus being stuck inside the base and wrecking the whole place
  • Hightlights on the buttons in a transoformer panel minigame
  • Signal station sounds keep playing after being turned off
  • Hose disconnects from the sprinkler on save and load
  • Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV
  • Skeleton in the chair event
  • A hole in the water near the steel bridge
  • Console panels and  transofrmer panel going black if the player ragdolls while using them
  • Visible button hitbox on the transformer
  • Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu
  • Hook issues while attaching the objects to a landscape
  • Hook length issues
  • Fisherman treasure spot
  • Jumping clocks UI **[NEW]**
  • Death virus server event softlocks the game **[NEW]**

Changed:

  • Diffuse shading (experimental)
  • ATV
    • Twitching car lights
  • Christmas gifts drop amount 
  • Christmas event date window
  • Hooks retain their attachment to wind turbines after save and load
  • Game rules
    • Renamed "holiday events" to "seasonal events"
    • Changed day requirements fror "Permanent Season" and "Seasonal events"
  • Space skybox
  • Stacker tool
  • Lens flare and mist effects fade out based on the distance to the camera

Added:

[NO TEXT]

Removed:

  • Pad locks
(+6)

aye thank you, i dont like the idea of having to join dozens of discords for all sorts of things so this post is a godsend lol just wish we had an idea as to when the stable version will be out

(+1)(-1)

Bro im so happy that the eject button has been fixed, and the new skybox is an thing everyone was waiting for!

(+1)(-11)

Cool, cool. Still going to wait for the stable release though, because I'm not a tester and it would be moronic to play the test version for any other reason but to test for bugs and report them. Even though that's what almost everyone is doing here... it's no wonder they removed the test builds from itch.io.

(+6)

Bro, just stfu already. You're the most toxic and annoying dude in these threads. And i know reading is hard but the test builds are still on Itch.io, the link to them is right on the homepage of the game.