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Low FOV and no sensitivity settings made this game quite hard for me to play, especially near the simple platforming moments where I tried jumping but was either too late with the jump and didn’t jump, or too early and coundn’t make it;

I get the FOv is a personal thing, but it felt really claustrophobic to me, and the half puzzles half walking simulations weren’t that engaging. Cool concept, hard to enjoy cause of personal preferencem, but absolutely has an audience with the right people;

Best of luck in the future

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hi i am the composer of this game and i want to know what you do think about the music, was it distracting? did it improve the immersion? was it annoying somehow? did it convey the idea of flow and exploration?. Thanks for playing the game and commenting on it

the music is really cool, love the atmosphere that it added to the feel of exploration even tho I didn’t like the game itself much