Cool concept and pretty fun to drift around, while having that pac-man like hunted-to-hunter flow. The core concept is pretty strong.
Like others said, I had a few aesthetic concerns with the audio playing during pauses and the stark nature of the menus, but these are minor.
A couple of thoughts I had while playing:
- It felt quite strange to use drifting as a way to gather the resource required to attack, as after a certain threshold of enemies my drifting would almost always force me into them, so I'd lose health. So I wasn't totally sure how to gather resource while staying alive. And in that equation, staying alive is way more important in my mind. It could be that there's some kind of grunt enemy that you kill by hitting, and gather resource that way. This would also give you more moment to moment objectives beyond the charge up-kill loop.
- I wasn't totally sure what the enemies were? Drones? Tanks? Bots? The theme didn't fully come across for me.
- It felt like I should perhaps do some damage while bashing into the enemies anyway, without the boost.
But overall a strong concept that played well and could defo work as a larger game.
Please try out my game if you get the chance :)