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Thank you so much for spending so much time with my game, and for playing it multiple times to notice small details like this. I truly appreciate the effort you put into it, and it honestly makes me very happy to read your thoughts.

Regarding the title screen bug, I’ve already fixed it. And yes, your guess about the ending mechanism is spot on, haha.

About the puzzles: the slippers, the broken glass, and the knocking are meant to help you sense the context of what happened in the house. I intentionally designed them so they can be skipped, so players don’t waste time if they’re replaying the game and want to go straight to finding Lian’s letter. I’m really glad to hear that you liked the puzzle ideas.

As for the story: From the beginning, the game was intended to focus more on atmosphere and emotion rather than clear exposition. I try to be careful when working with this kind of context, out of respect for the historical and cultural sources and the people connected to them (and I still have a lot to learn myself). As for the ending mechanics, I’ve updated them again so they hopefully feel more reasonable now. And regarding the ending visuals, I may add them in the future if I have some free time.

I’m really interested in your offer to help with translation, though probably not in the near future yet. I’d like to clean things up and prepare proper documents first so they’re easier to translate. If you’re okay with it, maybe you could leave a way for me to contact you later (twit or email, perhaps?).

Once again, thank you so much for such a detailed and thoughtful comment.

My Twitter handle is the same username (@hazartd) with the same profile picture lol.

Good luck with development <3.