My Twitter handle is the same username (@hazartd) with the same profile picture lol.
Good luck with development <3.
Okay, let's begin.
Bug: Sometimes at the end of a route, the title screen freezes and you have to reload the page.
*Everything seems to work normally. I don't know if the ending has anything strange going on because I can't see the code. I suspect it's the typical +1 or -1 option, and in the end, they choose based on a range, which I'm not sure is the best, but that would depend on your writing skills and judgment.
Puzzles: The slippers are strange because (although I admit that I interacted with them in my first run, but only because i always look everything in the room) you can open the door to the other room without seeing them, and if you see them later, the same dialogue appears. I like the concept of "time is frezze" and lighting the candles.
Story: I can't talk about that; I didn't understand it, and I'm not familiar with the historical context mentioned in the description. Stories inspired by a culture don't need to include unnecessary context for those unfamiliar with it, but if another language is added to reach a wider audience, I think they should at least include some background information for that audience.
*There are some odd things about how the routes work. I wouldn't call them errors or not, because my mind is very imaginative when it comes to filling/ignoring plot holes, but I will say they feel strange, and coming from me, that's not good. Sometimes I feel like the last option has all the control, and Lian always responding the same way reinforces that. In my experience, the only thing that disproves this is that you can get the bad ending by always choosing the third option and then "stay with you" as the last choice. I don't know how most people understood it, but it took me a while to figure out how to get the good ending. Once I got it, I tried again to eliminate options, and I think the key is to always choose the first option, but say "I know why"(second) that one time. You can also say "we're never be there"(second) and it works the same.
I had a nice mental image of the endings descriptions, seria bonito que hubiera alguna. Aside from that, I'm now curious about the context. The wiki you linked doesn't have a Spanish translation, so I felt like contributing by translating it myself. And hey, if you need I can translate English-Spanish; I don't speak Indonesian, sorry.
The game is about raising your digimon and since digimon are originally they need to fight for it, the devs mentioned that they want to make a pvp and real ranking, I mean, it does affect the digimon, but I don't know if it is the only way to fight, although it seems that the combat system is well done
en lo que una vez lei que en la fiesta esa habia mas riesgos de incendios me acorde que aca en El Salvador las navidades siempre se han celebrado abentandonos cuetes e incluso explosivos mas fuertes, hay una zona en que hace poco volvieron ilegal una fiesta porque va de que aventaran cosas prendidas en fuego y lo que viene a ser bombas molotov los unos a otros
(I don't speak English) it's a nice game to say the least xd.
It is difficult for me to interpret it, as if the person in the room is trying to kill themselves or attacking someone, I relate the latter to the electric chair, as if the bodies and the knife represent the crime that led to that sentence.
although also because of the first person who looks more towards the sky every time you meet him, as if the situation will improve with the passage of time.
(It's a very nice game, I don't speak English natively.)
bug: When I'm trying to get off the rope without being at one end (I don't know how, I'm moving like crazy) the character teleports near the warm-cold egg and is like when she's hanging from a wall and when you move to make her climb, he's already there. He realizes that there is nothing and falls. It has happened 2 times.
[google translator] we warn you that I (the programmer) and the artist are beginners and we are students, we will not be able to do something very professional, in case you don't like the idea of joining us.
We plan to make a 2D game with a top-down view like RPGs, but obviously what applies to the jam