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(+1)

Playability:
As enemies can see you perfectly from anywhere it makes this a bit rough to play unless you cheese them out. I managed to complete the level by getting them stuck on walls and then waiting out their rage timer.

Theme:
Theme implementation makes sense in that all enemies can see your movement regardless of where you are. Would have loved to see this go deeper.

Cleverness: 
Interesting idea on this having enemies detect you only when you move. Haven't seen something work like this before. Definitely keep making stuff in this direction.

Artistic Style: 
Very simplistic but consistent. Nothing wrong here.

Thanks so much for the feedback!! I am glad you were able to pickup on the overall gameplay idea from my really rough demo. 

I have continued working on it over here: https://retrogamingdev.itch.io/signal-in-the-dark-post-game-jam

Not a ton more at this time, but I do plan to keep pushing more features and gameplay elements. So far I have added a 'temp block' that the player can drop to block the enemies, which adds a bit to the strategy. I have some plans for some new enemies and some other player actions and random powerups (such as things like a temp invisibility that resets the enemy rage).