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Very fun game. I think it's better that Reinforcement and Repairs is done at the map as well, so I can see where radar station and airfield is in (well, not very familiar with Britain's airfields) at planning. For example, list those info in a popup UI like in SGS game. Using the left mouse button for both dragging the map and selecting units—then also setting targets—feels a bit prone to accidental clicks. Maybe some of these actions can be moved to the right mouse button? Also, showing where a friendly unit is headed would help avoid confusion. Showing statistics of losses for both sides may also be helpful for immersion, although keeping it abstract has its own benefits.

(+1)

Thanks for the comments! You are right - map scroll should be on the right mouse button.  I also had plans for showing losses etc at end of day and more detailed morale effects. I will work on this more in the future.