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(+1)

Hey! I see what you mean, it can be frustrating! I thought it was adding a layer of difficulty but it might be too much ahah

I get that. I think it may be a little confusing
since they phase through the cart, it might come off as an unintentional feature sometimes
maybe it could be like they shake it, and the groceries can occasionally be flung? 

(+1)

I removed the physics between humans and groceries, it feels less janky and I don't want to change too much stuff since it was a game jam project. Thank you for the feedback! :)