Thank you so much for the feedback!
I did run into that issue while testing the game, it led to some funny situations of score farming indeed haha. I reckon a way to deal with that situation could be having a speed boost on trick performed, or maybe have a specific trick or dash implemented that can get the player out of that situation. Or maybe the bounce gives a little nudge forward. Not sure what the best approach would be :P
Thank you for playing and taking the time to leave a comment! :)