A little gameplay, a little critique ;)
Viewing post in I guess we doin idle games now comments
Thank you so much for taking the time to record a video about my game - not only that, but clearly this isn't your first playthrough judging by your excellent preamble to the video before the deep dive, so you've spent even more time than just a letsplay! I appreciate that a lot.
I'm really glad you like the sound design, I think it came out quite well too! Same with the little animations, funnily enough it was actually an accident!
With regards to it being AI or not, the music is from envato elements (source), and the artwork is hand drawn by me, largely based on the meme, specifically this iteration.
Regarding a lack of tutorial, I think I would have added more teaching elements if it was any more complicated, but ultimately it was designed to be self explanatory, from the 'no triangles' sign, to the almost satirical 'on the nose' descriptions of the upgrades.
But we are all blessed by the curse of knowledge, so even if it seems obvious to us, as you said, there are people out there coming into this for the first time that might need the extra pointers. This is 100% something I would look into if I proceeded to a full release with this.
Regarding not being able to make the game window bigger, you can use chrome's zoom tools (ctrl + / ctrl -) to zoom into the page, but of course this is a missing feature that can be added later!
Regarding a lack of volume controls - absolutely, this is something that really needs a UI element, but you can press M to mute it for now, you can also mute the whole game by right clicking the tab and then clicking mute.
If I were to extend this into a larger release, what would you suggest I add? You mentioned about giving it a storyline to draw players in and make it more memorable, but I think if I were to add a storyline, it would just be nonsensical and lean into the "it doesn't need to make sense, don't question it" vibe that the game already has. But in terms of mechanics / gameplay, is there anything that stands out to you?
Thanks again for giving such a thorough review, and if end up making more analysis videos on my games, I'll definitely be watching them :)
Don't forget to add the 'No AI' tag to your itch.io tags if you weren't using AI. I think some people might actually search for games with that tag.
And thanks for the huge amounts of information!
For a larger game, I'd personally go the Horror route, as I love horror games too :P
Dump the idle incremental element, and change the triangles to 'other items' that have "fallen into the production line", like office supplies, folders and staplers and so on.
And then, over whatever the game cycle is, slowly change that to body parts.