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Early gameplay prototype for Escape the Hoover — looking for feedback on flow & readability

A topic by Escape the Hoover created 47 days ago Views: 89 Replies: 1
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(2 edits)

Hello everyone! 
I’m working on a very early concept called Escape the Hoover.

It’s an endless-run–inspired game where you play as a fly trapped inside a vacuum cleaner filled with hazards, enemies, and boss encounters. The core idea is fast forward movement, dodging, light combat, and occasional boss fights, more about rhythm and flow than raw difficulty.

The video below is not playable yet and was created using AI tools as a visual proof of concept. I’m using this phase to test ideas before committing to building an actual demo with a team.





What I’m mainly trying to understand at this stage:

  • Does the camera perspective work for this kind of gameplay?

  • Is the run + combat flow readable at a glance?

  • Do the enemy and boss scales feel understandable?

  • Ignoring visuals, does this look like something that could feel fun to play?

I’m not an experienced game developer yet, so any feedback — even quick reactions or gut feelings — would really help me decide how to move forward.

Thanks a lot for your time, and happy to return feedback on other projects too!

I was thinking that maybe, at this stage, I should have just focused on the epic fight rather than comparsion, you what do you think? Here's the epic fight only video: