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Yes. Some of the concerns/issues were addressed on the latest build (0.3.1.2). I did some modifications to contracts and you can use them to stabilize the company on early game. 

Milk farm will come in handy later on since milk will expire. without a permanent milk person, your stock will plummet to 0.

Procurement has a logic to reduce the price based on the skill. i think its not working. let me check that

I'm curious to see how that will improve things. The way I see it the production is just too fast: you don't need to double your starting cash on the first production day, you just need to make 200$ of profit to stay afloat while you court/corrupt your employees. The amount of money you have is not the issue, it's how you need to spend it all to sustain your production, which is unnecessarily high.

A few more bugs:

- on day 1, hiring a character shows them with 2000 milk capacity

- characters usually show 0 milk capacity if they are not lactating

- after hiring you can save the game and reload to hire again

- the scene with Martha in the bathroom can trigger when Sophie or even no one is in there

- one of my saves got corrupted somehow: after loading, any location I travel to offers no interaction or travel option, leaving me stranded. I'm not sure what led to this.

The default milk capacity for all npcs start with 2000. Thats why its displayed like that. once you interact, the milk capacity will drop to zero when she is not lactating.

Not lactating npc milk capacity is 0. I will fix that to show actual capacity on future updates.

hiring and reloading bug will be fixed. thanks for mentioning it.

can you share the corrupted save file with me? should be located on your C:\Users\<UserName>\AppData\LocalLow\Beetle\HealthPoints

I cannot, I overwrote that save file already. Also I'm on mobile/Android.

I'll stay on the lookout if it happens again, keep the save and try to notice a cause.

(+1)

Sure. I just finished debugging a major issue. I think most of the bugs will be sorted on next build