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(+1)

Wow, a goblin themed overcooked, this is unexpected. I loved the idea of a fantasy cooking game, with strange food items instead of real-world items. Not sure if I am playing the correct build, given that the game is not what the screenshots depict, and I am only playing level 1. Managed to finish it, but barely. The game is quite difficult with the multitasking setup, but still really fun!

Other things I like:

  • Nice music that complements the game greatly
  • RPG artstyle which matches fantasy settings nicely
  • Interesting system where you can leave the orders as is, and focus on the newer ones instead. Interesting way of slightly punishing the player for not completing orders, yet still allowing comebacks and/or risk decision making

Suggestions:

  • I think the dialogues are a bit long, and would hope they are either skippable or shortened to allow the player to get into the gameplay more directly
  • Consider changing fonts, with this amount of text, it's really hard to read
  • Consider using images and icons for orders instead of text. It's another thing that should streamline the process, reducing unnecessary complications for the player
  • Cooking icon (the one with the Q button) should always visable and larger. It's really annoying to switch to a gob just to check the item status

Anyway, this is still really nicely done. Seeing you are trying to put this on Steam, I'll wish you all the best of luck!

(2 edits)

Hey Kelvin! Thank you for playing the game. I’m glad that you had fun!

Great feedback, too! A lot of this has been echoed by others both here and on discord, so these are definitely areas that agree the game will benefit from some attention to. Thank you very much for taking the time to give such constructive criticism, and for your well-wishes with Steam.

What font are you suggesting change? The font on the order tickets, the in-game dialogue, or the text appearing above in-game objects?

PS. Yeah, I never updated the screenshots for the second build! Oops!