Fair, the stone collecting could use some refinement. I'll see if I can't make it more natural/intuitive. Ought to clean up that dialogue as well.
I may add a few more lines of dialogue suggesting that players look around their cabins, which would also give me an excuse to make some more flavor text to their starting areas. I try to avoid "over-tutorializing" but sometimes I try to hard and make things vague. I dunno, I'll see if I can settle on an idea I like for it.
I do love writing flavor text, but for right now I'm mostly concerned with making sure the combat and gameplay loops are decent. I'll probably add some flavor stuff later on, though!