Thank you for playing, and thank you very much for the kind words!
:)
I didn't even think of colours!
I'd need to be careful not to overdo it, but that could be a great addition if handled properly.
I'm planning to (eventually...) port the game from Python to Godot so that I can put up a web build.
(Amusingly, the "basic terminal" is actually kind of hard to do in 3D engines, because it's assumed you aren't doing that).
I'm adding "coloured text" to my to-do list.
If I can add it in Python, I will.
Otherwise, I'll add it in the Godot version.
Don't stress *too* much about having kids.
The moral of the game is something like "it gets easier; the start is harder; 2 is way harder than 1".
I emphasised the stress and chaos for comedic effect; but there are a lot of cute moments too.
:)