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(+1)

Finally got around to playing this. Completely missed it during the main jam, so I'm glad I could discover it now. Very cute, though I've got to admit, it's not exactly lessening my anxiety about a possible future with kids of my own, especially ending up with everyone unhappy after the chaos weekend :D

Writing is all-around solid, can definitely see why it ended up with a very strong narrative score. The music is a nice touch and I guess there's only so much you can do graphics-wise in a terminal-based game, though maybe adding colors might have been nice if the library allows for that? All in all, I had a very good time with this game (even though the characters certainly didn't).

Thank you for playing, and thank you very much for the kind words!
:)

I didn't even think of colours!
I'd need to be careful not to overdo it, but that could be a great addition if handled properly.
I'm planning to (eventually...) port the game from Python to Godot so that I can put up a web build.
(Amusingly, the "basic terminal" is actually kind of hard to do in 3D engines, because it's assumed you aren't doing that).
I'm adding "coloured text" to my to-do list.
If I can add it in Python, I will.
Otherwise, I'll add it in the Godot version.

Don't stress *too* much about having kids.
The moral of the game is something like "it gets easier; the start is harder; 2 is way harder than 1".
I emphasised the stress and chaos for comedic effect; but there are a lot of cute moments too.
:)