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(+1)

Hey! Will there be an option to continue campaign started in v1 or somehow convert it to v2? What do you think? :) 

(1 edit) (+1)

Here is an idea that you could try for your existing character:

  • Convert each FUEL and WATER you have into 5 Credits each.
  • For each SCRAP above the new maximum, gain 5 Credits and remove them.
  • For each RELIC above the new maximum, gain 25 Credits and remove them.
  • Redistribute all of your existing stats. If a stat would be above 4, round it down to 4. Assign Level 2 and Level 3 to the new stats,  to give you something to start with.
  • Generate a new map. Your old one is not compatible.
  • Reset your Fame total to 0. For each Guild that was at max level, gain 1 Fame (to a maximum of 3).

The current preview rules don't have Equipment/Gear/Upgrades, so you can keep what you have right now but add the 3 Wear to each. If you have more than 3 Equipment/Gear, discard down to 3 total and gain 50 Credits for each removed.

Add the 5 Wear to your glider, which only gains benefits from the upgrades on it (when applicable) if less than 5 total on it. If you have more than 3 Upgrades on the glider, discard down to 3 total and gain 50 Credits for each removed.

I'll have a better process later on in development but feel free to play around with what feels right based on the above (I put this together in 20 minutes - lol).

(+1)

Thanks for detailed answer! I am cool with everything but regenerating my map, and maybe I will come with some workaround when I'll dig in the preview pdf :) I have couple of sessions on my YT channel (I play in polish) and I have created some kind of a dashboard in Figma, so rebuilding this is an option I would like to avoid :D 

I'd say just change over all "Non-Traversable" location to be Green Spaces, as non-traversable is not a hex type this time around. Location levels transfer using the new rules, so nothing extra needed there. Your map will probably be good to go after that!