why does this have the ai tag? how much of this game did you actually make?
Viewing post in Schrodingers Dungeon comments
Hi! Thanks for posting.
I basically used AI to correct spelling mistakes in the dialogue, since I’m not a native speaker. The game was developed in Pulp, a visual, graphic programming environment that’s fun and very creative, but if you ever wanted to use AI to "generate" a game in Pulp, it would be almost impossible, as far as I understand it.
All sprites, themes, cutscenes, narrative, and puzzles were made without AI. In fact, if that were your goal, it would often be easier to use CLIs or assistants within the SDK; Pulp games are expected to be somewhat artisanal.
Also, Schrödinger’s Dungeon is an adventure + puzzle game, not a casual game. It has characters, a story, and a clear progression, and it’s built on a lot of underlying design thinking that can’t be replaced by an AI-driven “casual mechanics” approach (at least, nowadays).
P.S. I do have to admit that, besides text checking, I also got some AI feedback to fix the random movement logic of the Angel Bees and the Flame Dragon. Still, you’ll notice it feels very natural and human-friendly.