Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alejandro Burgueno

2
Posts
A member registered Nov 06, 2024 · View creator page →

Creator of

Recent community posts

Hi! Thanks for posting.

I basically used AI to correct spelling mistakes in the dialogue, since I’m not a native speaker. The game was developed in Pulp, a visual, graphic programming environment that’s fun and very creative, but if you ever wanted to use AI to "generate" a game in Pulp, it would be almost impossible, as far as I understand it.

All sprites, themes, cutscenes, narrative, and puzzles were made without AI. In fact, if that were your goal, it would often be easier to use CLIs or assistants within the SDK; Pulp games are expected to be somewhat artisanal.

Also, Schrödinger’s Dungeon is an adventure + puzzle game, not a casual game. It has characters, a story, and a clear progression, and it’s built on a lot of underlying design thinking that can’t be replaced by an AI-driven “casual mechanics” approach (at least, nowadays).

P.S. I do have to admit that, besides text checking, I also got some AI feedback to fix the random movement logic of the Angel Bees and the Flame Dragon. Still, you’ll notice it feels very natural and human-friendly.

In love with the game. As a feedback, sometimes I leave a dungeon and I am not sure if I am leaving something really important or not behind (no way to know, I mean, the entrance door is not locked until everything is finished, no final boss or animation either), making it difficult to realize if I left something somewhere. It is just a comment, the game is amazing.
BTW, I am stuck with a Cane and an Anj, I think I need to use it to enter some new dungeon, but cannot find. Any tips?