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Hey, thanks for making this game and sharing it!

I like the premise, and mixing two simple gameplay loops adds diversity in game feel. However, two aspects made the experience significantly less fun:

  1. Collisions in side-scrolling: I’m pretty sure that collision boxes are bigger than what drawn sprites show on screen. Many deaths felt unfair because of it. I suspect you’re drawing a whole 8x8 sprite for the player, while only 2x8 is visible. Highly recommend fixing that, unless you intend a weirdly punishing collision :)

  2. I played around 5 attemps, and in the last one I was super curious what my score was - but I couldn’t see it, because it skipped with my input from trying to jump in the last second of the game. It would be a great idea to: a) make menu navigation on X, while in-game jumping on Z b) save highscore and display it on the main menu screen

Great work, I’m curious to play your next game!

thanks for the detailed feedback, you are correct about the hitbox, i'm calculating the hitbox as the entire 8x8 sprite. i'll update that and make it so only the visible part of the sprite is actually the hitbox. 

i'll look into the highscore aswell, should be easy to implement.