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(2 edits) (+1)

Alright, finally got time to play through the entire thing, pretty promising so far! You're probably aware of a lot of this, but I'll write it down anyway:

  • I think the thing I'm most missing right now is feedback during combat. Especially since the first enemy you encounter are these tiny lil bombs, I had absolutely no idea if my attacks were even hitting for a while.
  • After getting used to not getting feedback, I actually found combat to feel pretty fine. I hope there will be more variation to it later on, but for now it seems fine. The chompy guy seems a lot tougher than the other enemies so far, shooty guy was super easy to avoid by just moving out of their range, which I thought was a bit of a shame since the attack pattern is pretty cool.
  • One thing I find very unforgiving right now is the lack of health drops, so I hope those just aren't implemented yet :)
  • Player controller feels good so far, maybe a little slow? Not too bad though.
  • Level design is pretty good, I especially liked the clearly impossible puzzle that was actually clearly impossible and became solvable after getting the hookshot, nice foreshadowing. The key in the penultimate room feels a little weird, especially since I had to approach it from an angle since startinga twirl along the sloped ground would snap me to the ground. And since I opened the boss room first, I didn't read the twirl-jump tutorial in the other room, so I wasn't even sure if what I was doing was intended. Might also be nice to add a shortcut in that room so you can more easily go between levels?

Apart from these nitpicks (and despite never having finished a 3D Zelda game before), I quite enjoyed it, though! Looking  forward to where this goes :)

(EDIT: Also just realized I may have still played an old version, oops. Might check out the new one later)

Thank you so much for playing, and for leaving feedback! I've tried already to address some of these issues (it does sound like you played one without the health pickups and attempts to add more feedback), but I'm glad to hear you enjoyed, happy you left feedback, and it's good to hear critiques about the same/similar areas of improvement. Cheers