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Funnily enough the original design had you going into debt before bankruptcy, but the threshold always felt arbitrary...
Should it be -100? -200? How would the player know what is the failure point? Zero felt like a more intuitive value for failure.

Having a time window where you can't interact and are waiting for money to roll in is worth exploring, I wonder if it would "break the flow".
It would definitely make for some intense moments :)