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My horror demo made some players quit feeling uneasy — is that bad?

A topic by AI Studio created 6 days ago Views: 89 Replies: 5
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screen3

Hi 👋
I just released a short psychological horror demo on itch.io.
There’s no combat and no jumpscares.
The tension comes mostly from darkness and silence.
Some players told me they felt uneasy — not scared — and stopped playing early.
I’m genuinely curious:
Is that a good thing… or a problem?
Free demo here:
👉 https://anadao-is.itch.io/pipelight

Moderator moved this topic to Get Feedback
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Deleted 6 days ago

Thanks for the feedback so far.

I’m curious about one thing:

when did the unease start for you?
Was it the darkness, the sound, or the moment you realized light had consequences?

That’s actually really valuable to hear — thank you for sharing that.

Do you remember what specifically made you stop?
Was it the darkness, the sound, or realizing that the light had consequences?

Thanks again for the thoughts so far.

One quick follow-up question for anyone who tried it:

At what moment did you consider turning the flashlight off — and why?

I’m trying to understand when the game’s central tension really “clicks”.

If you haven’t tried the demo yet and are curious about slow-burn, uncomfortable horror (not jumpscare-based), it’s here:

https://anadao-is.itch.io/pipelight