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Ah I see, well if you wanted to go for a more random-based game I think that could be possible. But then I think you'd want to draw more inspiration from idle games; so that the player's gameplay is about being a football manager (so getting all the cards together, making trades, etc) then the matches can play out relatively quickly WITHOUT any player input. That could be a way towards having the core RNG remain (if I understood you right).

I think the main issue with the RNG right now is that the game is saying "actively play" by making me click to reveal cards but if my expectation is set up to be "this part is totally out of my control", then that issue falls away. 

In other words it's all about setup and expectation. The current version made me feel like I was a player drawing from a deck. But if that expectation is shifted to being a manager creating the deck, then it could definitely work. Football manager games are popular with a particular niche, after all.

Idea would be to be of two things.

Manager in sense of that deck building is the way to make the game have some strategy, instead of being completely random.

Second part is the "push your luck" idea. As in, you turn those card randomly, and it should feel like that more cards you turn, riskier it gets. Therefore making you think if it is really worth the risk to turn one more card or not.

But that Push your luck part isnt working. I mean, isnt working in sense that you would feel like that when you are playing. I do notice that when I playtest myself, that I do sometimes stop turning more cards for a strategic reason, but what I would like it to feel is that every time you turn one more card, it feels like the risk is getting higher, and that I dont feel happening righ tnow.

That to compare to 21, you are aiming at getting 21, and each card gets you closer to that goal, but everytime you turn a card, it also feels riskier to turn the next one, and yet at same time there is the incentive to turn one more card, so you could get closer to that 21. That is basically what I am trying to get this game to achieve, but it just isnt happening.