Hey I tried your demo, I played it with mouse&keyboard... pretty cool, it has some potential and the aesthetic is very nice! I'll add now some personal notes:
- In the "Options" menu when I select a checkbox and change its value I cannot see if the tick is there or not because it's white-on-white
- I would add a bit more contrast between navigable map and black non-navigable "void", sometimes there's no distinction between them and I get kinda confused
- The fact that you have a "health bar" on your body is very cool, I would add more states to that (so for example the more the damage you take, the more the cracks appearing on the body)
- I would add directional arrows on the sprite for "Aim" icon (when pressing Action key) while in Keyboard mode: in the beginning it confused me and I thought it was WASD
- The combat is good but I'm not a big fan of keeping spacebar pressed when you need to perform an action: I could see this game work anyways even with a simple "twin stick shooter" approach, so maybe you can try removing the spacebar action and let the player perform the action immediately, also by adding a mouse cursor and see if it works! Also the "cone of action" that appears when pressing spacebar is futile in my opinion
- I did not understand very well the purpose of "shout" and "shock" actions
- I would add some variety to the sprites of creatures that are enemies and friend (I see they have some kind of "icon" on their heads but maybe some variety also in their sprite would improve readibility)
- Enemies are very simple and "cheesable", I would add some more variety and unpredictability to their behavior
- Possible bug: music when changing between Dead Clearing and Calming Tears isn't always triggered
Hope it was useful in some ways. Keep up the good work!