Oh okay, now that you explained to me the other actions make a lot more sense! For that matter, I once befriended a foe without knowing why, just outside Calming Tears, and I thought it was scripted but now I understand that I did the right action by chance. I will maybe replay it with that knowledge you gave me.
That's ok for the easy enemies in the beginning, totally understand it.
If you really wanna keep the cone of action you could make it a transparent area instead of an outlined one as it is now. Or, if I may suggest again one way to remove it totally, you could make the shock action sprite/animation to be in that cone area in front of the player (also the area of effect of the shock was not very clear to me in the demo).
PS: I approve the toggleable key for actions too!