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(1 edit) (+1)

Thank you for the detailed feedback.
I really appreciate the time you took to write it.

I’d like to clarify that the current version is still missing several core systems such as the dungeon, cooking, and long-term buffs. When these are fully implemented, the intention is to greatly reduce daily grinding, allowing the player to work far less frequently and bypass mechanics like constant hygiene management.

Food sold at the bar in the present timeline is currently for internal testing and is not meant to be a primary food source in the final balance.

Character schedules are available through the “Where are you?” button, which unlocks during Main Quest 2, and later jobs like the bar job (in Main Quest 2 too) are designed to make the economy and daily flow much more manageable.

Thanks again for sharing your experience. Feedback like this is very helpful during development.

(+1)

I just saw your reply and thanks for explaining.

I had already gotten through four or more weeks in game and my stress was at an all time high. Sorry for my comment being so long and being me being mostly angry or complaining.

Your game is entertaining and interesting to me. It's the gameplay that just wears me out.

I am sorry for how my comment was so long. I hope that your development is easy going and things are alright.

Thank you for your game.