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Thank you for testing and for the feedback :)

Totally agree that the environment and the enemies don't feel alive yet which is something we are currently working on, hope that adding more moving parts, doing a lightpass & adding vfxs like gas, electrical sparks in the the environment will make it feel better! 
With the enemies they have to have a perfect accuracy so that a miss don't unlock or lose you the perfect run, but with that in mind I want to make them feel less robotic by looking over their behavior and animations.
Sorry for the jumbo jet haha, was there any specific parts where the performance was bad? That would help us a ton while optimizing.
I'll pass along your praise to our sound guy, he's been cooking with the music <3