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(+1)

Cool entry. It very much feels like i'm looking over a battle in war time. I was a bit confused at the start when it asked me who I wanted the ai to play as. I'd just ask the player who they wanted to play as. I'd make it a bit clearer which units are axis vs allies. The end of the battle came a bit out of nowhere, and some ui telling the player if the game is paused would help. I know how difficult it is to do a tile based strategy game, so congrats on finishing.

(+1)

Thanks for playing. You’re right — the AI dialog was added in the last hour, so I just write it without proper thought. UI in the top-right corner shows whether time is advancing, and the proportion of time elapsed. I originally planned to make it stand out more, but haven’t implemented that yet🤦.