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thanks for giving it a try! We had a lot of fun making it and we’re considering making a full release.

The combo moves definitely can be a bit tricky and I think they may stay, but for a full release we’d definitely need to tune them or add accessibility features. The thought behind them was “fighting game moves in the air” and it does land somewhere in there, but some toggle like “relaxed mode” could make it so players who like the core movement but don’t love the button mashing could get to have more fun with the game. (Your suggestion of key binding remapping is also a high priority to me, I like the user customization) 


We also had some scope difficulties because it took so long to create our levels, testing and tweaking them. It’s pretty time consuming, but we’re happy with what we were able to get in for a team of two.